Solo Game Developer - Narrative / Game Designer - Writer

•  I’ve been a solo developer working on story-driven experiences for at least four years. Currently, I’m working
   on a 3D, first-person, narrative-focused, single-player video game using Unreal Engine 5 called ‘words’.

•  'words' has been showcased in various online and on-site events such as Devcom (a part of Gamescom) and
   Angoulême Game Festival, selected as one of the best indie games of Indieway June, qualified for the Game
   Development World Championship 2023, and received an Honorable Mention at the 12th international AMAZE.
   Awards.

   It has also been nominated for a prize in a prestigious awards ceremony in Germany called Der Deutscher
   Computerspielpreis under the category of ‘Young Talent - Best Prototype’ and has received a grant prize.

•  Conceptualized, written, designed, and developed EXISTENTIAL. (Being improved for release)
Solo Educational Game Developer

Collaborate with students of initial teacher training at INSPE on the conceptualization and design of serious
   educational video games to propose ways to improve interactive educational projects.

Create polished exploration, interaction, and puzzle mechanics. (UE5 Blueprints - Visual Scripting)
Design mock-ups and create realistic environments that complement the educational purpose of the projects
   within Unreal Engine 5.

Design and give an introductory infographic workshop for an exhibition aimed at high school students.
Assist and support a project team in the design of a "meta-game" illustrating the experimental approach of
   techno-creative teacher training workshops at INSPE. (A game representing the process of making a game
   with teaching students)

Cutscene / Narrative Design Intern - Game Tester

"Cats and the Other Lives"
• Contributed to conceptualization stage - narrative design - story.
• Integrated and improved code for various game development tools in Unity + GitHub experience.
• Created 2D cutscenes that included various animated 2D pixel art characters and speech bubbles.
• Gameplay sessions recordings with feedback commentary + QA Report document.
• Feedback on gameplay mechanics, storytelling, sound effects, structure, design etc.

"Stygian: Reign of the Old Ones"
• Tested various game play mechanics.
• Reported narrative mistakes, textual errors, bugs for combat and traversal through GitHub.
VR Game Development - Sound Design - Narrative Research Intern

• Overall development and design of a VR Project.
• Sound design for various in-house projects.
• Technical and software-related setup of VR products for clients.
• Testing VR experiences and giving feedback.
• Performance optimization of Mobile VR projects.
• Research on how VR experiences and games present their narrative.

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